


STEP 1 – FORMING AN "EXPEDITION"
1. Click the Expedition Icon in the bottom-right of the screen or press “O” to open the Expedition Window.
2. Click on the “Create” button and enter a name for your expedition.
STEP 2 – INVITING OTHERS TO YOUR EXPEDITION
1. Click a character to invite to your expedition and press the arrow button at the top of the screen to open the interactions menu.
2. Select “Expedition” interactions menu to send an invitation to that character.
3. The invited character can either accept or reject an expedition invitation.
STEP 3 – USER INTERFACE
1) The following buttons are found on the Expedition User Interface:
a) Modify: Changes the name of the expedition.
b) Disband: Disbands your expedition team.
c) Authority: Authorizes another expedition member to become the leader of the expedition. Select the member and click the “Authority” button.
d) Organization: Divides all the recruited members (maximum 18 members) into 3 groups (Maximum 6 members per group). A separate user interface window will be displayed when clicking this button.
e) Move All: Moves all members of the expedition to the organization window instantly.
f) Item Distribution: Uses the same options as Party item distribution. You can set an item distribution method from the options of Basic, Sequential, Free and Random.
g) Kick Out: Allows the leader to remove members from the expedition team by clicking the “X” button to the right of the member’s name.
2) By clicking the “Organization” and “Move All” buttons, you can view all the members of your expedition at any time, even after they are in sub-groups.
STEP 4 - ORGANIZING EXPEDITION MEMBERS
1. A separate user interface window (shown above) will be displayed when clicking the “Organization” and “Move All” buttons. Functions of each button on the interface are as follows.
- a: Click the arrow button ( ) to the right of the member’s name to open the interaction window (shown above “b “).
- b: Grouping: Allows the leader to appoint/organize members into the first, second, and third expedition groups.
- c: OK: Click the “OK” button to confirm all the changes.
- d: Cancel: Cancels out all the changes that you have made.
2. The maximum number of members in each group of the expedition is six (6) members.
3. The Leader of the expedition will always be in the first expedition group and will be listed at the top of the display.
STEP 5 - EXPEDITION STATUS
1. Information of the expedition is displayed beneath the mini-map, generally it’s the same position as the party window normally displays.
2. Members of the other groups in the expedition are displayed separately on the left side of your screen.
3.You can select any member of the expedition via this window to physically follow that character.
WHAT IS "PARTY COMBAT SYSTEM"?
1. Players must be a member of a party to initiate “Party vs. Party Combat.” After selecting one of the characters from the opposing party, the party’s leader can press the “Party Combat” button to send a combat invitation to that character.
2. The character who receives the invitation can either accept or reject the combat invitation. To help determine whether to accept or not, the average character level of the opponent party is displayed on the invitation.
3.Once the combat invitation has been accepted by the invited party, the party leader can manage combat settings using the Party vs. Party interface.
USER INTERFACE
The Party vs. Party interface is explained below:
a) Average Level: Displays the average character level for the members of the opponent party.
b) Mode: Annihilation Combat Mode is the current option.
c) Map: Select your preferred map – Undo Stadion, Oasis Kartell, Norak Secret Arena or Helicita Colosseum.
d) Participation Fee: Each party member participating in combat must make a cash bet (1,000 to 90,000 DILs) based on the amount the party leader has set. The wager amount will be distributed to the members of the winning party, less 10%.
* Calculation: {(total participation fee x total participants)*90%}/the number of the winning party = Rewards
e) Duel Time: Sets the combat time period (5~30mins): 5 mins intervals.
f) Confirm: Click the “Confirm” button to complete all the changes.
g) Map Image: Displays the chosen map image: - Undo Stadion, Oasis Kartell, Norak Secret Arena or Helicita Colosseum.
h) Party Member List: Displays list of each party member.
i) Ready: Displays that players are ready to fight.
j) Start: Begin combat.
k) Cancel: Cancel changes.
COMBAT PREPARATION
1. The leader of the registered party must set the basic configuration and click OK.
2. Once the configuration has been completed, the details will be sent to all members of both parties.
3.After the configuration has been confirmed, each member of the party must press the “R” button to proceed
4.If all party members are ready, the battle will begin when the party leader clicks “Start”. All members must press the “R” button before the battle can begin.
PARTY COMBAT RESULT
1. The winners of the party battle will receive the DIL that was wagered before the battle. The losing party members forfeit their bets, which are awarded to the winners, less 10%.
2. To win the battle, a party must eliminate all of the opponents party members or collect more battle points than the opposing party before the time limit runs out. If the party cannot eliminate the opposing party and the battle points collected are equal, that round will be regarded as a drawn match.
3.One battle point is awarded when a player’s character defeats a member of the opposing party, rendering them unable to further participate in the battle.
COMBAT OBSERVATION MODE
1. Guest or visiting characters who are not a part of either participating party may still view the party battle.
2. Warp portals will be created in front of the party leader’s position when party battle commences. Use these portals to enter the map where the battle is to be held. Observer characters will be able to use these portals to enter the area and watch the party battle.
3.Observer players can also leave the battle field during the party battle by clicking the eye shaped icon located at the top left-hand corner.
Failure Result & Penalties
1) If the item upgrade failed, you will suffer one of three penalties:
In case your item is degraded, it will lose modifications in the opposite order in which they were added. In other words, the last modification or upgrade will be the first to be lost in the case of an upgrade failure.
User Interface
1) Go to an Alchemist NPC, either Carmen at Braiken Castle or Isadora at Loa Castle, and select the option: "[Option Upgrade] I'd like to upgrade my current item".
2) By selecting the menu above, the UI window (on the right-hand side) will appear. A description of each function in the User Interface is as follows:
1) Pass Marvric (Copper Color) -
Use the Pass Marvric to upgrade from a Normal item to a Magic one.
2) Nium Marvric (Sliver Color)
Use the Nium Marvric to upgrade from a Magic item to a Noble one
3 ) Tatum Marvric (Gold Color)
Use the Tatum Marvric to upgrade from a Noble item to a Divine Noble one.
Note that Special Marvrics, DILs, and Alchemist's Will are one-time useable items.