Party vs. Party Combat

WHAT IS "PARTY COMBAT SYSTEM"?
1. Players must be a member of a party to initiate “Party vs. Party Combat.” After selecting one of the characters from the opposing party, the party’s leader can press the “Party Combat” button to send a combat invitation to that character.
2. The character who receives the invitation can either accept or reject the combat invitation. To help determine whether to accept or not, the average character level of the opponent party is displayed on the invitation.

3.Once the combat invitation has been accepted by the invited party, the party leader can manage combat settings using the Party vs. Party interface.




USER INTERFACE

The Party vs. Party interface is explained below:

a) Average Level: Displays the average character level for the members of the opponent party.

b) Mode: Annihilation Combat Mode is the current option.

c) Map: Select your preferred map – Undo Stadion, Oasis Kartell, Norak Secret Arena or Helicita Colosseum.

d) Participation Fee: Each party member participating in combat must make a cash bet (1,000 to 90,000 DILs) based on the amount the party leader has set. The wager amount will be distributed to the members of the winning party, less 10%.

* Calculation: {(total participation fee x total participants)*90%}/the number of the winning party = Rewards

e) Duel Time: Sets the combat time period (5~30mins): 5 mins intervals.

f) Confirm: Click the “Confirm” button to complete all the changes.

g) Map Image: Displays the chosen map image: - Undo Stadion, Oasis Kartell, Norak Secret Arena or Helicita Colosseum.

h) Party Member List: Displays list of each party member.

i) Ready: Displays that players are ready to fight.

j) Start: Begin combat.

k) Cancel: Cancel changes.



COMBAT PREPARATION
1. The leader of the registered party must set the basic configuration and click OK.

2. Once the configuration has been completed, the details will be sent to all members of both parties.



3.After the configuration has been confirmed, each member of the party must press the “R” button to proceed

4.If all party members are ready, the battle will begin when the party leader clicks “Start”. All members must press the “R” button before the battle can begin.



PARTY COMBAT RESULT
1. The winners of the party battle will receive the DIL that was wagered before the battle. The losing party members forfeit their bets, which are awarded to the winners, less 10%.
2. To win the battle, a party must eliminate all of the opponents party members or collect more battle points than the opposing party before the time limit runs out. If the party cannot eliminate the opposing party and the battle points collected are equal, that round will be regarded as a drawn match.

3.One battle point is awarded when a player’s character defeats a member of the opposing party, rendering them unable to further participate in the battle.



COMBAT OBSERVATION MODE
1. Guest or visiting characters who are not a part of either participating party may still view the party battle.

2. Warp portals will be created in front of the party leader’s position when party battle commences. Use these portals to enter the map where the battle is to be held. Observer characters will be able to use these portals to enter the area and watch the party battle.

3.Observer players can also leave the battle field during the party battle by clicking the eye shaped icon located at the top left-hand corner.

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